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Charms Champions

Champions whose abilities force enemies to walk toward them.

Champions tagged with Charms share a similar playstyle.
Use this list to discover new picks that fit how you like to play and expand your champion pool around this tag.

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Best Charms Champions – Recommended Picks by Role

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Ahri
Ahri
MID
A
A-Tier Meta (Free Preview)
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#1
View All β˜…Charms
Summoners
Flash
Flash
Teleports you a short distance toward your cursor.
Teleport
Teleport
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Spell Order
Q ➜ W ➜ E
Items
Malignance
Malignance
Partner with an ally to protect each other
Shadowflame
Shadowflame
Zhonya's Hourglass
Zhonya's Hourglass
Activate to become invincible but unable to take actions
Rabadon's Deathcap
Rabadon's Deathcap
Massively increases Ability Power
Void Staff
Void Staff
Increases magic damage
Cosmic Drive
Cosmic Drive
Massive amounts of Cooldown Reduction
Runes
Electrocute
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Taste of Blood
Heal when you damage an enemy champion.
Grisly Mementos
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected.
Ultimate Hunter
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Manaflow Band
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Transcendence
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Evelynn
Evelynn
JUNGLE
?
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#2
View All β˜…Charms
Summoners
Flash
Flash
Teleports you a short distance toward your cursor.
Smite
Smite
Deals true damage to a monster or minion.
Spell Order
Q ➜ E ➜ W
Items
Dark Seal
Dark Seal
Provides Ability Power and Mana. Increases in power as you kill enemies.
Lich Bane
Lich Bane
Grants a bonus to next attack after spell cast
Mejai's Soulstealer
Mejai's Soulstealer
Grants Ability Power for kills and assists
Void Staff
Void Staff
Increases magic damage
Banshee's Veil
Banshee's Veil
Periodically blocks enemy abilities
Stormsurge
Stormsurge
Runes
Electrocute
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Sudden Impact
Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Grisly Mementos
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected.
Relentless Hunter
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Absolute Focus
Absolute Focus
While above 70% health, gain extra adaptive damage.
Gathering Storm
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Rakan
Rakan
SUPPORT
?
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#3
View All β˜…Charms
Summoners
Flash
Flash
Teleports you a short distance toward your cursor.
Heal
Heal
Restores Health and grants Move Speed to you and target allied champion.
Spell Order
W ➜ E ➜ Q
Items
Zeke's Convergence
Zeke's Convergence
Grants you and your ally bonuses when you cast your ultimate.
Locket of the Iron Solari
Locket of the Iron Solari
Activate to shield nearby allies from damage
Bandlepipes
Bandlepipes
Knight's Vow
Knight's Vow
Partner with an ally to protect each other
Thornmail
Thornmail
Redemption
Redemption
Activate to heal allies and damage enemies in an area
Runes
Guardian
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Bone Plating
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
Unflinching
Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Sixth Sense
Sixth Sense
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Ultimate Hunter
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Seraphine
Seraphine
SUPPORT
?
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#4
View All β˜…Charms
Summoners
Flash
Flash
Teleports you a short distance toward your cursor.
Heal
Heal
Restores Health and grants Move Speed to you and target allied champion.
Spell Order
Q ➜ W ➜ E
Items
Tear of the Goddess
Tear of the Goddess
Increases maximum Mana as Mana is spent
Echoes of Helia
Echoes of Helia
Damage low-health enemies to trigger a cursed explosion, dealing damage and slowing nearby foes
Diadem of Songs
Diadem of Songs
Redemption
Redemption
Activate to heal allies and damage enemies in an area
Moonstone Renewer
Moonstone Renewer
Your heals and shields cool down faster and have greater effect on low health allies
Mikael's Blessing
Mikael's Blessing
Activate to remove all disabling effects from an allied champion
Runes
Summon Aery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Transcendence
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Font of Life
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Revitalize
Revitalize
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on targets below 40% health.
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